Asia’s longest-running Gaming conference
Gaming Matters connects business leaders interested in the growing gaming and media industry with gaming startups, advertisers, ad agencies, and digital media platforms. You can find Gaming Matters as a part of the All That Matters event, which happens in Singapore every September.
Gaming Matters returned for its third year in Dubai
Building on its 2024 debut and a high-impact return to Dubai in April 2025, Gaming Matters is back for its third edition in 2026.
The platform brings together global C-suite leaders, investors, and innovators to network, exchange insights, and forge powerful partnerships. From the latest developments in gaming, esports, and Web3 to investment opportunities and collaborations shaping the rapidly growing MENA market, Gaming Matters is where the industry comes together to define what’s next.
Join us on 19 May and be part of the movement shaping the future of gaming — because Gaming Matters.
Date: 19 May 2026
Venue: SO/ UPTOWN DUBAI
Gaming Matters Academy
Delivered over eight modules, the Gaming Matters Academy is produced by, with and for the gaming community with some of the industry’s most accomplished executives, managers, and creative minds to provide guidance and insight to aspiring professionals.
Attendees and participants will ultimately be equipped to succeed through the insights, knowledge sharing and mentorship of an exclusive selection of globally recognised entertainment industry leaders and athletes themselves.
Want to work with us on the next Gaming Matters Academy? Contact us here.
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Get your game on.
Gaming Matters 2021 brought the Music, Sports and Marketing industries together with the Gaming community over two days LIVE in person and online from Suntec in Singapore. More info on the event HERE
It’s the most talked about subject in gaming today. So let’s talk about it with a leader in the online marketing of luxury and digital NFT goods, Steven Vasilev (RTFKT), interviewed by Michael Patent (Culture Group).
Everyone’s talking about gaming. Whether it's the Metaverse, Esports, Casual, Mobile and Console gaming, Streaming or a massive 2.4 BILLION players around the world (of whom 50% are female) so who’s getting it right, with whom, where and how?
Did you know that average annual brand spend on gaming has increased 5X in 2 years and 86% of senior marketers now have "some or high interest" in investing in gaming?


